In The Spotlight

 
 
 
 
 

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Strategy

CastleStorm Review

Posted  June 18, 2013  by  Terry Gallivan

Over the past few days I have had the chance to play through Zen Studios’ CastleStorm. Coming to Xbox Live Arcade, this physics-based tower defence game, brings different and popular gaming features all into one and makes these features, that could get repetitive on their own, work together for a very enjoyable experience. The aim [...]

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News

Crimson Dragon Soars onto Xbox

Posted  June 17, 2013  by  Jordan Marciniak

Another Xbox One exclusive announced at E3 was Crimson Dragon. It’s set on a planet where humans are extinct and dragons now rule the different territories located on this planet. The game fosters a seemingly unique gameplay aspect, which I haven’t seen done well and on such a large scale before. You take control of [...]

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Indie Games

Indie Spotlight: Developer Takes Cue From Rubber Duckies

Posted  June 16, 2013  by  Jose San Mateo

Independent games and studios are cropping up in ever increasing numbers and Game Muse is dedicated to covering all the ones that matter. Indie Spotlight is a series of stories that highlight the games and developers you may not not have heard of, but need to know about.   Every year, the town of Birstall [...]

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News

Bungie Tempts Us With Destiny

Posted  June 15, 2013  by  Adam Starkey

The creators of Halo have teamed up with Activision Blizzard to bring us Destiny, an ambitious first-person shooter that is constantly set in a dynamic online world.  Taking place in the distant future, Destiny casts players as Guardians of the last city on Earth. You’ll be tasked with exploring the ruins of the entire solar [...]

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Indie Games

Talking Shop: Art of the Deal

Posted  June 15, 2013  by  Jose San Mateo

It’s not often the people that design your video games get a chance to speak in depth about the games they are creating. Talking Shop will be a column on Game Muse that gives people behind the scenes a chance to explain what they are doing and how they do it.     When the [...]

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