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Interview with Douglass Burchill Narrative Designer For 3AM Games

[Kyle Hearse]: Hi Doug and thanks for doing an interview with Game Muse. We’re all very excited about MagRunner here at GMHQ. The game already looks like it’s seen a lot of polish, how long have you all been working on it? ...
by Kyle Hearse
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Developer James Petruzzi talks Chasm

Chasm is a game for those still lost in the world of cartridges and 16-bit dungeon crawlers.     Discord Games plays to your sense of gaming nostalgia. They specialize in putting a modern spin on 2D games and Chasm looks lik...
by Jose San Mateo
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Interview: József Borsics of Most Wanted Entertainment

Hungarian-based developers Most Wanted Entertainment currently have over thirty diverse titles under their gaming belts. From real-time strategies like Joint Task Force (2006) and Defenders of Ardania (2012) to puzzlers such as...
by James Delli-Bovi
 

 

 
HAWKEN Game Interview with Paul Loynd

HAWKEN Interview with Paul Loynd, Meteor Entertainment

Game Muse’s Avijit Das caught up with Paul Loynd, Publishing Producer at Meteor Entertainment to get the low down on HAWKEN. An interview that’s causing everyone over at Game Muse to want to get more hands on time w...
by Kon-ick MacFarlane-Hunt
 

 
 
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Painkiller: Hell and Damnation Interview

Game Muse contributor Sam Coleman caught up with Wojciech, Development Director at The Farm 51, and Reinhard Pollice, Production and Business Development Manager at Nordic Games to talk about Painkiller Hell and Damnation, out...
by Sam Coleman
 

 
 
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Steam Spotlight: Contrast

Contrast is one of those “back of the napkin” type games. Guillaume Provost, lead developer for Contrast, penned the idea in his notebook while sitting at a cafe in Lyon France. “The project really started while I was sti...
by Jose San Mateo