1.) Hey Andreas, first off congratulations on getting ‘Greenlit’! How does the team feel?
Hello there! Thank you! We are very happy that we got Greenlit of course, though, I’m not too sure how our voice actors feel. We don’t have too much communication with them anymore. I’m sure they are happy as well!
2) Lets first go back to your first game, Afraid of Monsters. A survival-horror game made in the HL1 engine with co-op abilities. What was it that made you decide to make a survival-horror game like Afraid of Monsters? And did you have the same feelings when you decided to create Cry of Fear?
The reason I made Afraid of Monsters was just to learn how to make games in general. So it was all just a huge practice. The reason it turned out to be a horror game is only because I love horror. I’m raised with it, since my older brothers used to watch horror movies most of the time. Cry of Fear, it was pretty much the same thing. I wanted to expand my knowledge and learn more, hence why Cry of Fear is so much more advanced compared to Afraid of Monsters. I wanted to scare people.
3) For the readers that don’t know what Cry of Fear is, can you explain it to them?
Cry of Fear is a psychological horror game which will hopefully make you feel like the name of the game. Cry of Fear is not only about horror, it’s also very much about emotions.
4) Cry of Fear has been out for some time now and you can download it for free. Will the Steam version have some new features or extras, or will it be the exact same game?
The Steam release will be the next version of Cry of Fear, which will be v1.6. The current build is v1.55, and v1.6 will have a few new updates. For example every weapon sounds have been remade. We will also try and make it more stable.
5) Among the listed features it says: “7 different endings” can you explain to us how you can achieve different endings?
You can get different endings depending on various choices you do during the single player campaign. In the single player campaign, you can get 5 different endings. After beating one of the endings, you can unlock a new game mode which will have a different ending. Then you have the co-op campaign which has the 7th ending.
6) Cry of Fear includes a Co-op which for me is a big plus! Can you explain how co-op effects the game? Will there be more monsters or will it just stay the same game but with more people?
The co-op campaign is different than the Single player campaign. In co-op, you pretty much play the levels backwards, and the time of the day is different, same with the weather. The monster and item placement is also different, so is the puzzles. The co-op campaign takes place after the Single player campaign.
7) I’m asking this to every Survival-horror game developer I’ve interviewed: What’s your favorite horror game and why?
Silent Hill 2. The game is not only about horror, it’s also much about emotions, and that is very important for me. If a game doesn’t have emotions, I can’t really get into it. I need to be able to relate and feel for the main character.
8) Do you have a release date yet for the release on Steam?
No, sadly I don’t. We are only 2 guys working on it, and converting a mod to a stand alone game is quite a lot of work. It’s not just a drag and drop move. Besides, we are busy most of our time, but it shouldn’t take too long.When Cry of Fear is on Steam it will be a free to play, so people can download it without any costs.
9) Do you have plans to update the game along the way with extra content or are you busy with a new project?
Yeah as I said earlier, new content will be added, but not much, seeing as we are quite busy with other stuff. And we have no plans for another game, no.
10) Where can people stay up to date with you and Cry of Fear?
I’m updating the Cry of Fear facebook page every day, so if you want to stay up to date with us, like our page, that would be sweet. If you want to hang around with us developers and other awesome community members, head to our website; www.cry-of-fear.com