Miasmata takes place on an island named Eden, where you as a scientist meet up with your colleagues that are stationed on Eden, only you find out that something has gone terribly wrong. The game is an open-world adventure/survival with horror elements build into it, as you are being chased by an unknown creature. This creature can stalk the player for miles, lurking behind grass and other plant cover. By treading carefully and quietly, the player may be able to elude the creature. If he’s careless, however, the player will be forced to confront the creature head-on. You are able to scare it away by designing weapons, but you will never be able to kill it.
So what does make this game so special?
First off it’s the exploration, in the second trailer a map is shown, with discovered areas and undiscovered area. In most games, when you open up the map, ur undiscovered areas become discovered discovered, but not in Miasmata. It shows the use of a compass to indicate the direction and the undiscovered area. Only then you will discovered it on your map. A bit of effort that you normally take for granted. The trailer also shows you that you’re able to do herbalism. Find flowers/plants, investigate them and if don’t properly, see the use of the item.
So far I named two things that interest me about the game,however Miasmata just doesn’t hand you items ad details its an exploration game after all, you have to work things out yourself… and survive!
The trailer also shows the use of labs and huts, which where once used by your colleagues. These labs/huts have been littered with objects you can use to research the island and maybe what happened to them? Further more common objects varying from a lantern to a microscope to start your own investigations!
The island Eden seems common enough with trees, grass, but with strange statues which remind me of the Moai statues on Easter Island. There are also a couple of ruins to be seen in the trailers, which I hope you can explore. The game also runs on an inhouse developed engine by IonFx, the graphics look stunningly good for an indie game, as I find graphics not really that important for some games, since I find aesthetics far more important. I think it should be mentioned that they developed a good looking engine smooth animations and an amazing looking environment!
Miasmata might just be my #1 indie game of the year.
I will be doing a review on the game but for now, you’ll have to be satisfied with the trailers and the screenshots the developers offered us!
Here’s an interview with Bob, one of the developers on Miasmata and I asked him some questions on Miasmata and the survival-horror genre!