As many of you already know, on February 20th 2013, PlayStation held a big press conference that they aired live for the world to see. At a lengthy hour and a half stream, not all of you may have been able to watch the whole thing and it did seem to suffer some lag, so here are the highlights!
The first spokesman, CEO of Sony Computer Entertainment Andrew House, gave an introduction about the company’s vision for their new console, the PS Vita, the consumer, and the future of their software programs. House also announced the new console, which will be called…. Wait for it…. PS4!
Honestly I am really pleased with everything PlayStation presented at the press conference. Some of the adjectives that House used to describe the new console were “Powerful,” “Connected”, “Multidimensional” and “Social.” According to House and other speakers, a really important factor in the development of the new console has been keeping in focus the desires of the gamer and game developers. Part of this focus has led to the new console having pc-like hardware and 8GB of RAM (Unified Memory). This means that games like The Elder Scrolls V: Skyrim, which had issuesin smoothly implementing DLC (among other problems), will now be much easier for companies to develop for PlayStation. The processing power will
The second spokesman, Lead System Architect Mark Cerny announced the new controller, the DualShock 4 Controller. The controller is much like the DualShock 3, but with a few new features. The new controller will have a headphone jack, tighter triggers, ‘share’ button, and touchpad. The controller also has a ‘light bar,’ which works with a small 3D camera to determine the position of the controller (think PlayStation Move).
Cerny emphasized that the new PS4
will feature a much greater ease of use, and less wait time between starting up the console and loading a game as well as pausing and resuming games. Titles will even be able to update while the power is off. Players will also be ecstatic to know that they no longer have to wait for a game they buy digitally to fully download before playing.
said Cerny. This means no more purchasing a game and then having to wait an hour for it to fully download. It’s some pretty amazing stuff.
The PS4 interface will also feature “dedicated (always on) video compression and decompression systems” (Cerny). This means that players will be able to easily upload their own gameplay videos using the new ‘Share’ button featured on the DualShock 4 controller. This can be done without ever exiting a game. The ‘Share’ button will also allow the player to stream themselves playing to their friends and even has some options to allow friends ‘to take over the controller’ and play a level or leave comments on the screen while you play.
PlayStation also commented on some of their other products, such as Cloud software, and their hopes to expand Remote Play features to all games in a seamless experience. Since Sony bought Cloud last year, they have been finding ways to implement Cloud technology into the new console.
The rest of the conference
focused on some of the games being developed for the PS4. Those shown were Killzone Shadowfall, Driveclub, inFamous: Second Son, The Witness, Deep Down, Watch Dogs, and Destiny. A lot of companies showed up to speak in support of the PS4, from Blizzard, Square Enix and Activision, ven Bungie, whom gave us a sneak peak of their new project Destiny.
In summary, the PS4 aspires to a focus on making developers as well as gamers happy and making it easier for friends to share in the players experiences. PlayStation
What do you guys think of the PS4’s features and the press conference overall? That opening was pretty well done too! If you missed it, you can view the video below and via the PlayStation Blog.